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If you like reading books and great stories this is a 9-10/10, if you want something more like Baldurs Gate, Dragon Age or Zelda this can be a disappointment probably in the 1-6/10 range. This is also the final decision for you to make. Many even said that this was the return of text adventures and while I not completely agree will admit that they have a valid argument. Because much of the story is delivered in text form it is not for everyone. Many even said One of the best RPGs ever made but also divisive. One of the best RPGs ever made but also divisive. But he discovers an unexpected side effect: You. One of these humans has discovered a way to harness the numenera to grow strong, to cheat death, to skip across the face of centuries in a succession of bodies. These reminders have become part of the accumulated detritus of eons and now this assortment of ancient power, called the numenera, is there for the taking.

In Torment: Tides of Numenera, players must decide for themselves the answer to the eternal question, what does one life matter? Numenera's Ninth World is a fantastic vision of a world in which massive civilizations continue to rise and fall with only cities, monuments, and artifacts left behind to serve as reminders of their past existence. Summary: Torment: Tides of Numenera is a single-player role-playing game which continues the thematic legacy of the critically acclaimed Planescape: Torment by having to face complex and nuanced morality decisions, carefully contemplating deep and reactive choices with consequences that echo Torment: Tides of Numenera is a single-player role-playing game which continues the thematic legacy of the critically acclaimed Planescape: Torment by having to face complex and nuanced morality decisions, carefully contemplating deep and reactive choices with consequences that echo throughout the game all the while immersed into a new and strange vision taken from by renowned designer and writer Monte Cook's new tabletop role-playing game, Numenera.
